TIT-for-TAT STRATEGY 2)4)
In a game, a strategy that repeats the opponent's previous behavior.
This strategy can lead either to mutual defection, or to cooperation. Some quite unsuspected and interesting alternatives can emerge if some specific complementary rules are introduced, as for example, the existence of a longer "historic memory" in the players. (C. EMMECHE, 1994, p.92-99)
Such rules can better explain phenomena of co-evolution in different populations, or positive reciprocity in societies.
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Bertalanffy Center for the Study of Systems Science (2020). Title of the entry. In Charles François (Ed.), International Encyclopedia of Systems and Cybernetics (2). Retrieved from www.systemspedia.org/[full/url]
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