SYSTEM (Trivial) 2)
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A system whose behavior does not change significantly in time.
Its behavior is thus highly predictable.
Such a system is not learning by experience and is generally submitted to thight controls. Most simple man-made systems were trivial, being submitted to also simple regulators or controls. New man-made systems tend however now to become non-trivial through the introduction of meta-controls and/or learning devices, as for ex. back-propagation in complex controlling networks.
→ Artificial life; Network (Parallel processing); Parallel Distributed Processing; Trivialization
Categories
- 1) General information
- 2) Methodology or model
- 3) Epistemology, ontology and semantics
- 4) Human sciences
- 5) Discipline oriented
Publisher
Bertalanffy Center for the Study of Systems Science(2020).
To cite this page, please use the following information:
Bertalanffy Center for the Study of Systems Science (2020). Title of the entry. In Charles François (Ed.), International Encyclopedia of Systems and Cybernetics (2). Retrieved from www.systemspedia.org/[full/url]
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