SCENARIO 2 1)2)
A structured behavioral model that orients behavior in specific circumstances.
The concept has been developed by R.C SCHANK who hypothetizes that we possess "memory organization packets", in fact connected stories, gathered from former experiences, which are at our disposal every time we find ourselves in a situation that acts as a trigger.
He gives as an example "restaurant behavior",as different from "fast-food behavior". The model has been experimentally confirmed by computer modelizations, wherein the program stores experiences that can be reused in similar cases (1995, p.151-2).
- 1) General information
- 2) Methodology or model
- 3) Epistemology, ontology and semantics
- 4) Human sciences
- 5) Discipline oriented
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Bertalanffy Center for the Study of Systems Science (2020). Title of the entry. In Charles François (Ed.), International Encyclopedia of Systems and Cybernetics (2). Retrieved from www.systemspedia.org/[full/url]
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