PROGRAMMING (Dominant) 2)
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The top-down construction of a program in artificial intelligence research.
C. EMMECHE explains: "The total behavior is programmed a priori by dividing it into strictly defined subsequences of behavior, which are in turn divided in subroutines, smaller subsubroutines, etc., all the way down to the program's own machine code". (1994, p.19)
It could be argued that the top-down method has engaged classical artificial intelligence into a dead-end, because it precludes any possibility of non-programmed adaptability, creativity or emergent behavior.
EMMECHE implicitly makes the point, adding: "The bottom-up method in artificial life imitates or simulates processes in nature that organize themselves" (Ibid).
This means that artificial life cannot be simulated or created by dominant programming.
Categories
- 1) General information
- 2) Methodology or model
- 3) Epistemology, ontology and semantics
- 4) Human sciences
- 5) Discipline oriented
Publisher
Bertalanffy Center for the Study of Systems Science(2020).
To cite this page, please use the following information:
Bertalanffy Center for the Study of Systems Science (2020). Title of the entry. In Charles François (Ed.), International Encyclopedia of Systems and Cybernetics (2). Retrieved from www.systemspedia.org/[full/url]
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