PATTERN (Rules generated) 2)
← Back
Practically any kind of complex patterns can be generated by an appropriate set of rules, at least in a structured space, invariable in time.
Rules for creation, reproduction, ways of propagation, survival and destruction of elements are needed.
The idea of rules generated patterns led to J.von NEUMANN cellular automata, to J. CONWAY's game of life and to M. MARUYAMA mutual causal (deviation-amplification) models of systems self-construction.
Generating rules are also fundamental for the development of networks.
Some rules generated patterns may become partly or totally stabilized with time, i.e. are potential genetic algorithms.
Categories
- 1) General information
- 2) Methodology or model
- 3) Epistemology, ontology and semantics
- 4) Human sciences
- 5) Discipline oriented
Publisher
Bertalanffy Center for the Study of Systems Science(2020).
To cite this page, please use the following information:
Bertalanffy Center for the Study of Systems Science (2020). Title of the entry. In Charles François (Ed.), International Encyclopedia of Systems and Cybernetics (2). Retrieved from www.systemspedia.org/[full/url]
We thank the following partners for making the open access of this volume possible: