"A fuzzy algorithm which serves to provide an approximate description of a strategy or decision rule" (1973b, p.43).
According to L.A. ZADEH: "Commonplace examples of such algorithms, which we use for the most part on a subconscious level, are the algorithms for parking a car, crossing an intersection, transferring an object, buying a house, etc…" (Ibid).
It would be very interesting to know how the brain constructs such decisional and behavioral algorithms.
- 1) General information
- 2) Methodology or model
- 3) Epistemology, ontology and semantics
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To cite this page, please use the following information:
Bertalanffy Center for the Study of Systems Science (2020). Title of the entry. In Charles François (Ed.), International Encyclopedia of Systems and Cybernetics (2). Retrieved from www.systemspedia.org/[full/url]
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