CHANGE (Second Order) 1)
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A change framed within or brought upon the physical or mental memory of former situations.
With time, any evolving or learning system accumulates structures, functions and/or memories, which do not anymore disappear and become the unavoidable frame for future adaptations, for which they offer short cuts.
G. BATESON emits the following comment: "The very economy of trial and error which is achieved by habit formation is only possible because habits are comparatively "hard programmed", in the engineers' phrase. The economy consists precisely in not re-examining or rediscovering the premises of habit every time the habit is used" (1973, p.245)
Categories
- 1) General information
- 2) Methodology or model
- 3) Epistemology, ontology and semantics
- 4) Human sciences
- 5) Discipline oriented
Publisher
Bertalanffy Center for the Study of Systems Science(2020).
To cite this page, please use the following information:
Bertalanffy Center for the Study of Systems Science (2020). Title of the entry. In Charles François (Ed.), International Encyclopedia of Systems and Cybernetics (2). Retrieved from www.systemspedia.org/[full/url]
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